Second combat draft
Teosito's RPG » Devlog

This is the next iteration of my combat draft. Now, instead of having a raycast checking if there was an enemy(making it a hitscan) it launches a projectile, and it deals damage to anything that collides with (if it has health).
Also, I added a enemy that can shoot proyectiles too, and it has friendly fire(not sure if this will stay in the future)
Lastly, I added a dash, for now it makes it more interesting to have that option, but I have a lot of other things planned for the combat, so it might get removed in the future.
I'll try to write a devlog every 1 or 2 days, or weekly if I optimize or try different stuff each day.
Teosito's RPG
RPG centered around exploration and a modern spin to the old school dialogue system
Status | In development |
Author | Teosito |
Genre | Role Playing |
Tags | Exploration, First-Person, Nonlinear |
More posts
- City developmentDec 13, 2024
- Journal mechanicNov 29, 2024
- #5 Proof of conceptNov 15, 2024
- Dialogue system updateNov 01, 2024
- Update #3Oct 25, 2024
- Combat draftOct 20, 2024
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