Second combat draft


This is the next iteration of my combat draft. Now, instead of having a raycast checking if there was an enemy(making it a hitscan) it launches a projectile, and it deals damage to anything that collides with (if it has health).


Also, I added a enemy that can shoot proyectiles too, and it has friendly fire(not sure if this will stay in the future)


Lastly, I added a dash, for now it makes it more interesting to have that option, but I have a lot of other things planned for the combat, so it might get removed in the future.


I'll try to write a devlog every 1 or 2 days, or weekly if I optimize or try different stuff each day.

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