#5 Proof of concept


It has been a busy two weeks. I wanted to have a proof of concept done by last week but its taking a lot longer than I expected. I originally wanted a more combat oriented demo, but the exploration and dialogue is a lot more centric to the game, so I had to scrap what I've done.


Now the demo is a mix of old + new (quickly done) models, I'm still missing a few that are going to be important to know what happened.

The player will have to find who killed the owner of the restaurant by talking and asking questions to NPCs and observing the environment to get more clues.


I expect to finish this in two more weeks, but I'll try to get it done and published by the end of next week. I still need to add more dialogue so its not so lineal  (and spellcheck it). Its not going to be long, but it will showcase, in a really small scale, what the game is about.

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