City development
I've been working on one of the main cities in the game. It's designed to be a safe haven in the middle of a harsh, uncaring world. The goal is for it to feel like a cozy, quiet place where everyone who lives there is an ally, eager to see you succeed and always welcome your return—though that might not be entirely true.
The city is about 60% complete, at least in terms of what I consider a playable state. I’m hopeful that once this part is finished, I’ll finally be able to release a playable demo. There are already a few storylines planned out, and now I just need to decide which ones will work best to implement first.
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He estado trabajando en una de las principales ciudades del juego. Está diseñada para ser un refugio seguro en medio de un mundo duro e implacable. El objetivo es que se sienta como un lugar acogedor y tranquilo, donde todos los que viven allí son aliados, ansiosos de verte tener éxito y siempre dispuestos a darte la bienvenida a tu regreso—aunque eso no sea completamente cierto.
La ciudad está aproximadamente un 60% completa, al menos en términos de lo que considero un estado jugable. Tengo la esperanza de que, una vez que esta parte esté terminada, finalmente podré lanzar una demo jugable. Ya hay algunas tramas planeadas, y ahora solo tengo que decidir cuáles serán las más adecuadas para implementar primero.
Teosito's RPG
RPG centered around exploration and a modern spin to the old school dialogue system
Status | In development |
Author | Teosito |
Genre | Role Playing |
Tags | Exploration, First-Person, Nonlinear |
More posts
- Journal mechanic36 days ago
- #5 Proof of concept51 days ago
- Dialogue system update65 days ago
- Update #372 days ago
- Second combat draft75 days ago
- Combat draft77 days ago
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